Archetype. –noun
the original pattern or model from which all things of the same kind are copied or on which they are based; a model or first form; prototype.
Every good role playing system has them. No matter the type of persona you've envisioned yourself as, you're likely to fall into a set series of statistics, characteristics, and cliches. I have done my best to synthesis a sort of blanket title for the four major archetypes. The Sword, the Sneak, the Spell, and the Shield. An easier way to recall these four figures is the Four S System. And I have yet to find an effective series of multiplayer role playing mechanics to which these four figures do not apply.
Showing posts with label Engineer. Show all posts
Showing posts with label Engineer. Show all posts
Thursday, November 4, 2010
Tuesday, July 6, 2010
Team Fortress 2 : Wish List
It's been a while since I've actually written anything down. I've been inspired, however, by the recent Engineer update for Valves comical first-person shooter, Team Fortress 2. That, coupled with the Polycount class package contest, has gotten me thinking about potential alternate weapons / items for the nine malicious mercenaries.
Labels:
Demoman,
Engineer,
first-person shooter,
Heavy,
Medic,
Spy,
Team Fortress 2,
update,
video game,
weapons
Subscribe to:
Posts (Atom)