It's been a while since I've actually written anything down. I've been inspired, however, by the recent Engineer update for Valves comical first-person shooter, Team Fortress 2. That, coupled with the Polycount class package contest, has gotten me thinking about potential alternate weapons / items for the nine malicious mercenaries.
Showing posts with label Heavy. Show all posts
Showing posts with label Heavy. Show all posts
Tuesday, July 6, 2010
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